Session 2: Learning technologies, Assistive technologies and Open Educational Resources

This session explores Learning technologies, Assistive technologies and Open Educational Resources. The session meets two of the ED403’s important CLOs which are critically review and analyse trends in higher education learning environment (CLO2) and Review and adapt Open Educational resources for your discipline area (CLO4).

At the beginning of this session, I explored a new tool which I can use for my course. I learnt and tried HTML5 Package (H5P) which I will discuss here.

HTML5 Package (H5P)

HTML5 Package (H5P) is a open-source framework that enables the creation, distribution, and reuse of interactive HTML5 content that is compatible with web browsers (Rahman et al., 2023). It is extensively used in websites and e-learning platforms to generate captivating content such as games, slideshows, movies, and many forms of multimedia. The software may be hosted, maintained, and reported on learning management systems (LMS) such as Moodle, Blackboard, Brightspace, and Canvas. This is very beneficial for creating interactive material for online classes. The content is based on HTML and various technologies enable the accomplishment of many tasks. Educators like H5P for its user-friendly interface, interactive features, and versatile compatibility with many sorts of content. I have seen that this feature is accessible on Moodle, but I have not yet attempted to use it in any of my courses.

H5P was developed in February 2015, and since then, many upgrades and enhancements have been made. The link to H5P is: https://h5p.org/.

h5P has multiple features, and the key ones that interest me for my courses are:

  • Interactive Video: This allows you to create videos enriched with interactions.
  • Course Presentation: Create a presentation with interactive slides.
  • Branching scenario: create dilemmas and self-paced learning.
  • Arithmetic Quiz: Create time-based arithmetic quizzes.
  • Chart: quickly generate bar and pie charts.
  • Games create game-based examples.
  • Drag and Drop allows tasks with images or text to be dragged.
  • Find the hotspot, which creates hots within modules.
  • Game Maps: Create interactive game maps.
  • Interactive Book: Creates Bokes or Tests
  • Personality Quiz: Create personality quizzes.
  • Speak the words; answer a question using your voice.
  • Virtual Tour (360): create interactive 360 environments

In the two minutes video I will give brief information about H5P and sample interactive module.

Video link: https://youtu.be/zJLpbTIDYuA

More resources on HTML5 Package (H5P):

Open Educational Resources (OER)

Next, we explored Open Educational Resources (OER). Open Educational Resources (OER) refer to educational materials and media that are freely available to the public. These resources are beneficial for educational objectives such as teaching, learning, evaluation, and research. They are licensed in a way that allows for open access and use by anyone (Wiley et al., 2014; Johnstone, 2005).

OER include a wide range educational resource, such as textbooks, journals, lecture notes, diagrams, curricular materials, online courses, multimedia content (including audio, video, and animation), and several more resources (Nipa and Kermanshachi, 2020). Users often get indefinite and free permission to exploit these materials based on the 5R license terms: Retain, Reuse, Revise, Remix, and Redistribute (Murphy, 2013).

OER in the Pacific region, which includes numerous developing countries, reduces the need for expensive textbooks and instructional materials (Prasad and Usagawa, 2014). OER offers quick and free access to top-notch educational resources, therefore improving the inclusiveness of education, especially for distant populations. Teachers in the Pacific area have the opportunity to adapt their teaching approaches to align with the local languages and cultural contexts, leading to a more relevant and effective learning experience (Prasad and Usagawa, 2014).

I would like to give detail of one of the OER I explored for my course which is a journal that examines the process of learning software engineering by using modeling techniques, namely the Object-Oriented Analysis and Design approach and Unified Modeling Language.

OER Title: Learning Software Development through Modeling using Object Oriented Approach with Unified Modeling Language: A Case of an Online Interview System

  • Source/ Publisher: Commonwealth of Learning (COL)
  • Description: The paper investigates software engineering learning via modeling utilizing the Object-Oriented Analysis and Design methodology and Unified Modeling Language. The online interview management system case project was used to create software requirement specifications.
  • Type: Journal
  • Author: Kalinga, Ellen Ambakisye
  • License: CC BY-SA
  • URL: https://jl4d.org/index.php/ejl4d/article/view/401
  • Relevance: This OER discusses the use case, class or conceptual, collaboration and sequence diagram and requirement specifications which are important topics for the CS230 which I teach.

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Some OER sources:

Reference:

Rahman, A. A., Sanda, E. A., Refugio, C. N., & Zulnaidi, H. (2023). HTML5 package media: How does it affect elementary school students’ concept understanding and self-efficacy?. Al-Jabar: Jurnal Pendidikan Matematika14(2).

Wiley, D., Bliss, T. J., & McEwen, M. (2014). Open educational resources: A review of the literature. Handbook of research on educational communications and technology, 781-789.

Johnstone, S. M. (2005). Open educational resources serve the world. Educause Quarterly28(3), 15.

Nipa, T. J., & Kermanshachi, S. (2020). Assessment of open educational resources (OER) developed in interactive learning environments. Education and Information Technologies25(4), 2521-2547.

Murphy, A. (2013). Open educational practices in higher education: Institutional adoption and challenges. Distance education34(2), 201-217.

Prasad, D., & Usagawa, T. (2014). Towards development of OER derived custom-built open textbooks: A baseline survey of university teachers at the University of the South Pacific. The International Review of Research in Open and Distributed Learning15(4).

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